Hello! I'm Corey, and I've led the design of innovative, intuitive, effective digital products, brands, and experiences for 20 years. My skills span user research, product vision, UX/UI design, usability testing, visual design, writing, branding, and marketing.
Currently I work remotely for act.org designing their new products, student portal, and test registration system used by 3+ million students per year. On the side, I founded, designed, and marketed several iOS apps: HERO Keyboard, Stop the Groomer, MixPlay, and Cheermoji. My goal is to design intuitive enjoyable products that make people's lives better. If you need it, here's my resumé (pdf).
“Corey is super creative, thoughtful, innovative, responsible, ethical and an all-around decent, good egg.”
- Todd Cohen, former Director (my boss) at KU
“Corey is very collaborative, creative, and super fun to work with. He has a knack for solving tricky problems. I was always impressed by his ability to describe ideas, and willingness to brainstorm. He is articulate and responsive. I would welcome the chance to work with him again.”
- Andrea Baker, VP at CannonDesign
“Corey is an excellent designer with strong technical chops. He is able to proactively move projects forward with minimal guidance and oversight. He is not afraid to tackle complex problems and always brings a fresh point of view. He can think big and enjoys brainstorming big ideas, but he also can patiently navigate his way through the weeds. His humor and style help to diffuse hectic, tense, and dynamic situations. Bottom line — he's a craftsman, he's fun to work with, and he gets stuff done.”
- Mark Kopulos, Lead UX Designer at ACT
“Corey’s always looking for the best ways to enhance a design, jumped right in when learning new research and collaboration tools, has a thorough understanding of the user-centered design process, and was able to thrive in very challenging circumstances. I’d highly recommend Corey for any senior or leadership position within user experience or product design and I’d love to have the opportunity to work with him again sometime in the future.”
- Derek Darby, former UX Director at ACT
“As his manager at Kleinfelder, I appreciated Corey's willingness to learn new things and take on challenging projects. He is a very talented UX Designer with a good eye for incorporating what is really important into his design. He does not hesitate to ask questions. Corey is responsible and reliable – I never had any concerns that he would complete a project on time or produce a quality product.”
- Rebekah Stevens, BA Manager at Kleinfelder
The KU ID program gave me a well rounded design education partly due to the three design professors' different approaches: One was very user-focused and stressed a process-oriented approach and generous usage of human factors information. Another was very market-driven: "what are the benefits and why would someone buy this?" And the last stressed the "coolness" of the design, with more emphasis on form and uniqueness. Shown below are some of the design projects I did in school. Sorry they're not very high-res; the 90's were blissfully low-res.
Despite my design professor telling me I should get my master's in Cognitive Science, I got it in Ergonomics/Biomechanics to improve my ability to design physical products. Turns out he was right. He was always right. Oh well — live and learn, I suppose.
For my thesis, I tested the muscle activity and efficiency of finger and postural muscles during slow, normal, and fast typing on a standard keyboard, a "fixed-split" ergonomic keyboard, and Kinesis' Contour keyboard (now discontinued, but similar to this).
Results showed that finger muscle activity generally increased as typing speed increased, but trapezius activity didn't. Few differences in muscle activity were found when using different keyboards, except that finger flexor activity was higher and efficiency lower when using the Kinesis keyboard. Typists achieved optimal efficiency when typing at comfortable and fast speeds, rather than slower-than-normal speeds.
I'm a big fan of marketing guru Seth Godin's teachings, and his month-long virtual altMBA workshop course was a great opportunity to dig in deep on giving and receiving feedback, using empathy to find solutions, and asking "Who and what it's for?" Much of it aligned well with what I'd learned in my user-centered Industrial Design program in school, but some concepts like the Business Model Canvas and Decision Trees were new to me. Overall, time well spent.
Everyone paints floor-to-ceiling murals on their kids' rooms, right? No? Hmmm. Since we moved a couple times, I ended up painting a total of 4 rooms, each taking a few months. Sadly, I can't seem to find photos of the first couple, but here's Eli's Nemo room and Christopher's Tarzan/Jungle Book room. Click them for zoom-able versions.